【闇影詩章:凌越世界】新手向第一彈傳說揭幕卡片介紹分析 #01 請開啟字幕【天使Vtuber小雪Yukichan】 #Vtuber #シャドウバース shadowverse worlds beyond
Okay, good morning everyone, this is Yukichan. Welcome to our shadowverse worlds beyond card introduction section . Today, I will show you the card information that has been released so far, and then briefly discuss the strength of this card . Before we start, don’t forget to like, subscribe, and turn on the bell. If you have the energy, you are welcome to join the membership to support Xiaoxue. Let’s start with the elves . First of all, the 302 gold card, the entrance song of the Slaughter and the Demon Worm , is this card plus X plus 0. This X is your own combo level. As for the speed, simply put, this is a walk. A combo monster deck type is that when we compare the cost later, we will probably play some combos to recover PP and then return other cards to hand. Finally, when there are three costs left, we will play the magic worm and accumulate high damage at once. Then we will see if it has the ability to evolve and then we will do the finishing move. This time, everyone will find that the physical condition before and after evolution is the same. That’s because now we have normal evolution and super evolution. All cards are It can be evolved and super-evolved. The difference is that evolution is physical +2+2 , while super-evolution is physical +3+3. In addition, super-evolution also has its own basic ability , which is to be able to attack our main fighter. The first point is that you must remember to take this into account. Next is the fairy princess Aria of the natural world. She is the 644 rainbow card entrance song, which allows her to obtain the emblem: the fairy princess Aria of the natural world. As mentioned before, the emblem is something similar to the main fighter effect. Some are temporary and some are permanent . This article about Aria is permanent. When Aria super evolves, she will summon 3 fairies to her battlefield. Her emblem allows her fairy servants to enter the battlefield and gain speed. In simple terms, she can do a move of laying out the field and directly killing the enemy. This is very powerful. Currently, only these two elves have been announced. Let’s take a look at the Royal 212 silver card, the Brave Luminas Lancer. This card is the same as before, but with a different picture and entrance song, summoning a knight to her battlefield. When your soldier servant card enters the battlefield, it gains a charge. The function is actually the same as the old version. The only difference is that the little knight has a new card face. In addition, he was originally a one-cost servant, but he has become a zero-cost servant. Now let’s look at the next 444 gold card , Rurouni Tengu. When he evolves, he will summon 2 knights to his battlefield, making all other servants on his battlefield plus 1+1. In the initial version, this card should be considered a good card, but I hope you don’t get it too early. This is a concept that you can get a lot of tokens. Next is the 866 gold card, Amalia, the Blade Hero. His entrance song is to summon 4 Iron Knights to his battlefield. When other servants enter the battlefield, it will add 1+0 to them to gain charge & guard. It is a card that is very easy to clear in the later stage . It will be more convenient for you to clear some big fields in the later stage. But because its physique is still relatively large , I will wait and see whether it will be included in the construction in the future to avoid the problem of being stuck. Then there is the 535 legendary Kalevion Thunderbolt Albert. It is still the same as before. Explosive Energy Enhancement 9 (consume blast energy number PP to gain additional abilities). In fact, Albert is a card that the official has always liked to reprint, and then change a new card image. It ’s just that the effect of blast energy enhancement 9 is different every time. This version of blast energy enhancement 9 It deals 3 damage to all enemy servants on the battlefield, allowing this card to attack twice in one turn. Suppose you have a blast boost of 9 today and then you super evolve it, which means it can deal 12 damage in that turn (this is wrong. Super evolved servants will only deal a little head damage if they don’t hit the head to clear the field). In principle, it should be full . It is not certain whether the official will release 2 legendary cards or 3 legendary cards because after all, it seems that there will be no DLC in the first season . If it is 2 cards, Albert should be full. Let’s take a look at the next 644 legendary card, Silver Knight Captain Emilia [Entrance Song]. Draw 2 Royal Guard Servant cards from your own deck. Restoring your PP by 3 points means that you can earn 3 mana for playing the card for 6 mana [When Super Evolved] to make all other Royal Guard Servant Cards on the battlefield gain [Barrier]. Then when he super evolves, it means that he plays it at six mana today, so you still have three mana to play other things to combine with him. If he super evolves at this time and gets Miasma Wall , which is what we have encountered before , he can also get an effect in which the damage taken by attack during combat is equal to zero, and then it will disappear after being hit once . It is the thing of our current generation gold card Jingle Angel . Yes, I think this function is actually very strong. It can effectively avoid some damage and then stand firm on the physique and battlefield. Next is the Wizard 733 Rainbow Card Five Elements Peak·Kyuon [Entrance Song], which summons 1 “Shikigami·Queen of Heaven”, 1 “Shikigami·Brutal Ghost” and 1 “Shikigami·Paper Man” to your own battlefield. Then [Blast Power 10] destroys all Shikigami and Servant Cards on your battlefield. Summon 1 “Shikigami and Nobleman” to your battlefield. [When Super Evolved] Designate 1 Shikigami and Servant Card on your battlefield. Give it [Speed]. Basically, when you super evolve, if the blast is enhanced by 10 beats, you basically make the nobleman faster. The current effects of each card are not much different from the previous ones. Some of them have been slightly adjusted. Some effects are given to [charge] and so on. As for these shikigami cards, their closing songs can all make the cards in your hand activate the magic amplification. Many wizard decks are based on magic amplification. Well , to put it simply, it can help you do the homework quickly. So if you want to play Jiuyuan Wu, in theory, you must fill it up and put some related things that can also make magic amplification. Next is this card that I think is quite powerful. Flying over the dimension [When the magic is amplified] makes the consumption of this card -1 Just now I said that doing the homework may reduce the cost, which will be more advantageous for your battle. In this way , all the cards in your hand are returned to the deck, and 5 cards are drawn from your deck . All the cards in your hand are activated 5 times. Then your PP is restored to the upper limit. In short, the card of flying through dimensions will have a great effect in the later stage. So in fact, it is I just discussed this with some friends, and they suggested that you can consider mixing Satan directly to create a very magical routine. Some of you may already know how to do it in detail. For those who don’t know, we can introduce it later. Next, let’s take a look at our Dragon Clan. This time, quite a lot of Dragon Clan cards have been revealed. The 422 Bronze Card Novice Dragon Hunter [Entrance] specifies 1 Servant card on the enemy battlefield. I think that if the cost of a card with the ability to destroy it is not too high, it is actually a good thing. Because in the later stages, there will be many difficult cards. Then there is the bronze card [Entrance] in Raising a Dragon Girl 211, which summons a “Flame Dragonling” to your battlefield. When it evolves, it will activate the same ability as the entrance. That is, when it evolves, it will summon 2 dragons. The dragon is a bronze card with a 1+1 constitution. Its effect is called [Intimidation] , which means that if you can’t fight it, it can hit you. You can’t hit him, that’s right , so it’s a card for laying the groundwork and stealing blood. Then there’s the six-cost bronze card Breath of Disaster, which deals 5 damage to all servants on the battlefield. I find this card a bit subtle. Even if it’s 5 damage, it’s actually not bad, but if it costs six , it feels a bit stuck, so usually such high-cost cards are not added to the deck. But this three-cost silver card, Orchestra of Glory, draws 2 cards from your deck. If it’s activated after awakening, it will restore 2 health points to your main fighter. He can draw 2 cards and then recover blood. Then it awakens, which is basically a very easy thing for a dragon, so I think this card should be fully loaded. Then it’s 10 9 The 10-level gold card, Return of the Creation Dragon, is a blank card. It requires you to jump the cost, jump the cost, and then play it in the later stage to finish it off . Well, that’s ideal, but whether you will play it or not, I think you can look at all the cards before making a decision. Because I think this kind of high-cost card will be a bit of a hindrance if it doesn’t have some exciting ability. Next is the 433 gold card, Rufu, the entrance song of the Thousand-stringed Tengu Palace. If [Awakening] has been activated, it will make this card evolve. It will evolve directly for free. Then when this card evolves, it will increase your maximum PP by 1 , which means it can help you. In principle, this card should be fully loaded. I heard that our card for cost skipping has changed from a two-cost spell to a three-cost spell, which can be considered to be a certain degree of NEFF for our Dragons. So basically, any card that can add PP in this deck cannot be missed. The rest is to filter . Put the good ones in the Constructed and throw away the bad ones . Next is the 999 gold card Dusk Dragon [Entrance], which makes all the servant cards on the enemy battlefield -0/-9. As I just said, some cannot be specified, and it may even be You will encounter some cards that cannot be destroyed. This kind of entrance song is not bad. You can directly solve it. When you super evolve, you can draw 3 more cards. Will you draw 3 cards for this card? I am not sure, but I personally think not. We can wait and see. Next is our 652 legendary card Tyrant Dragon Wing·Falut. It has a speed and this intimidation. I just talked about the function of intimidation , which is to make you unable to hit it. And it also speeds . If you super evolve today, it means that you can have one. 8 points of damage (if you don’t hit the head, the Super Evolved Servant will have a little head damage). This is a pretty good late-stage slashing card. Then there is the 855 Rainbow Card Dragonman’s Romance. Crouching Dragon [Entrance], which summons 1 “Gold Dragon of Hegemony” and 1 “Silver Dragon of Hegemony” to your battlefield. [When Super Evolved], all the “Gold Dragons of Hegemony” on your battlefield gain [Speed] and all the “Silver Dragons of Hegemony” on your battlefield gain [Barrier]. Then we can see that our Gold Dragon is [Protect] and the Silver Dragon is [Charge]. 】 Simply put, after evolving, the gold dragon will become a guard + speed with a 45 physique. If it is a silver dragon, it will gain an advance and a shield. In terms of their physique, it is actually a good combination that can clear the field at the same time. If the opponent does not have a field, we can stand on the field directly and steadily. It is a combination that makes the opponent quite headache. I think this card is actually quite good in terms of its ability . As I just said, let’s look at it in this situation . If you have a little health left after beating him, you may be able to hold on for one round and then directly use Crouching Dragon at 8 mana, which means you can skip the mana and add Crouching Dragon. But it seems that it is not possible. It seems that you cannot skip the mana and then Crouching Dragon. It doesn’t matter. Anyway, if you have a little health left after beating Kalu, it means that when you have 8 mana, you may be able to finish off Crouching Dragon. Because it feels that it should be pretty good. Well, it feels that at least these two cards are more inclined to kill cards , and they can kill , lay the field, and stand at the same time. So I think it’s actually not bad. These two rainbow cards are both good. Let’s take a look at Night Stalker. It’s the combination of our former Necromancer and Vampire. Although I don’t know why the official did it this way, it’s like this anyway. I just have these two systems. These two professions are professions with many cards to kill, so I think that when they are combined together, I feel that it is sometimes very difficult to deal with. Okay, let’s take a look at the bronze card of 312 , Bone Girl [Cloak], which summons 2 “Skeleton Soldiers” to your battlefield. That’s easy. This thing is to pile up graveyard for you, that is, you have to solve it yourself, and then you pile up graveyard for him (Night Demon), and then pile up curtain, which is Necromancer, and Necromancer can do some cool things, and then come to the acrobatic ghost [entrance song] to launch [Recall the Dead_4], in short, he can bring your dead 4-cost servant back to the battlefield. Currently, the 4-cost servants are revealed. These two gold cards, so let’s just look at Blue Rose Daughter·Celestia, which is a 14-cost gold card [Must Kill] At the end of your turn, restore 2 health points to your main fighter. If this card has been super evolved, it will change from the original 2 points to 4 points. Make this card gain [Barrier] Simply put, the ultimate kill is a very powerful thing. If you have the ultimate kill today , you can directly kill a very strong monster on the opponent. No matter how fat or big it is, it will still be the same because the ultimate kill will restore 2 health points at the end of the round. This is really powerful. If you super evolve it, it can be changed to restore 4 points. So you may really want to super evolve it in order to attack or heal today . Then you get [Barrier]. As I just said, Ding Dong’s shield (protects from damage once, disappears after use). So you can directly get a shield, so you can still keep a physical strength of 14. Then next time, we still have to find a way to exchange you with our opponent. I think it is a very strong card. Then there is Mu of the Heavenly Palace. The gold card [Entrance Song] [Necromancy_8] in K433 evolves this card. A card that can evolve for free is a good card. When your dead Servant enters the battlefield, it gains [Ultimate Kill]. No matter who you call back with [Recall the Dead], it is actually quite strong because your subsequent servants can get the Ultimate Kill. Then you basically have nothing to be afraid of. And this card will also summon a Wraith while evolving . The Wraith itself is a thing to be used for killing because you are unlikely to use it to exchange with the opponent because it will disappear and cannot be piled up in the graveyard. You are just using it to kill alone. Right , let’s continue to look at the next one-cost bronze card, Death Scythe, which designates 1 Servant card on your battlefield and 1 Servant card on the enemy battlefield. Destroy it . Well, this is probably the driest card I have seen so far in the public card information . Because basically, for this version of the Necromancer, from what I see, it is actually quite difficult for you to have no one to stand on the field. So you must have a way to target yourself. And if the enemy happens to stand on the field for you, it will be very troublesome. As long as he doesn’t have that [Light Pattern], as long as he doesn’t say that he can’t be targeted, you can kill him . And he only costs one mana, so this card is basically guaranteed to be full. Next is the silver card [Blast Enhancement_4] of the Reaper Mino 221, which gives this card [Charge] and [Sure Kill]. [Ending Song] adds 1 “Skeleton Soldier” to your hand. Then you can put the Skeleton Soldier on the field and let the opponent deal with him. Even if the opponent doesn’t understand, you can kill him/herself, which is very satisfying. So now most of these small tokens are only 0 mana or some are changed to 0 mana , so there is actually no problem of being stuck. I think it’s great. Next is the 858 silver card Vlad the Impaler [Entrance] Designate 1 enemy Servant card on the battlefield. Inflict 5 damage to it. It restores 5 health points to your main warrior. I think this 8-mana card is a bit too expensive. That is, there are actually many sweeping cards in this version. If you choose this one, you might as well make a kill or a full-board AOE, which may be more effective. So I personally would not give it a high rating. Then there is the three-mana talisman of the Meditative Cemetery. [Entrance] makes your own graveyard +2 [Initiate] to destroy this card. Summoning 2 “Ghosts” to your battlefield is considered a quick attack . This seems to be more inclined to the quick attack system. It is a little bit true , but because it adds graveyard , I think it should still have a chance to use it in principle. It is better to wait for other cards to come out, but I think its ability is not bad. Next is the 222 gold card [Entrance] of the Burning Demon Sword, Ottolus, which makes your graveyard +2 All the cards in the graveyard +2 are good cards. Then [Guard] [Evolve] [Necromancy_4] is activated twice to “randomly deal 2 damage to a Servant on the enemy battlefield”. Because it basically enters the field and evolves, it can deal 2 damage in the turn, which can solve a lot of things. Well , at least there is a chance to solve two things. It seems like this. Then he has Guard. If he guards, if he evolves the constitution and counts it as 4 damage, in principle he still has a chance to survive. But for the Undead (Night Stalker), it doesn’t matter at all because he can still do homework even if he dies. Well, I think this is a card that can be fully filled, no matter what system you choose. Next is the 866 rainbow card. Unbridled Hellfire, Kyleberos is also one of the official daughters. [Entrance] Summon 1 “Guard Dog’s Right Arm, Mimi” and 1 “Guard Dog’s Left Arm, Coco” to your battlefield. [Necromancer_6] Give all other servants on your battlefield +2/+0. I mentioned this card before. If you have many other servants who can stay on the field before the 8th turn, then you can throw Kyleberos at this time and you can increase their physical fitness and have a chance to kill them. In fact, there is no way to kill them. You can also get a fatter Mimi and Coco. Mimi and Coco can [Charge] 【Cloak】Give 2 damage to the enemy’s main fighter. If he dies, you can hit him 2 points. Then one is to help you recover life points. This function is the same as before . If we throw it down, after casting Necromancer 6, you can kill Mimi and Koko by knocking him down . Then draw 【Super Evolution】2 times 【Recall the Dead 1】 【Recall the Dead 1】 is basically calling Mimi and Koko twice. So it’s time to draw lots. Summon two Mimi and knock them down again. Boom boom boom 6 points of damage is still quite impressive. This is Kelberos. Next is 737’s Rainbow Card. Poison Princess Medusa 【Charge】You can attack 3 times in 1 round. 【Attack】If you attack a Servant card, you will destroy the combatant. This is usually the case if you have already thrown a barrier in front of you. If the barrier is not dead, it is best to protect the barrier and then throw the Medusa down . Unless the opponent can specify to destroy it, you can keep the Medusa and then in the next round, boom boom boom!!! Then he can attack 3 times because he can destroy it directly , which means that he can directly clear (almost) all the fields with a single card. If you are lucky enough to survive , you can directly kill him in the next round. I think this is a pretty good card pair, but if you put these two cards at the same time, the deck will be stuck. I am not sure. In short, I would suggest that you can put all the rainbow cards , but like this one, I might suggest that you don’t put some It’s too fat and the function may not be that good. I might think, don’t put it. Then the bishop’s quiet church countdown three [Cloak] draws 2 cards from your own deck. This one feels good because you can draw cards . Spend 1 [Instigation] to make the countdown number of this card -1. I’m not sure which ability it is used for. It’s called [Instigation]. Yes, because many abilities in the previous generation have a unique name in the second generation. This is a good thing, so don’t talk about uncertain things (later I found a charm card with Instigation, which is limited to 1 time per round. You can press the “Instigation” button in the card details to activate the ability. The instigation may indicate a specified consumption value. If the remaining PP is above the specified value, the PP equal to that value will be consumed and the ability will be activated. Next is the 876 gold card, the sublime seraph, Lepis [Cloak], which gives you the “Emblem: Sublime Seraph, Lepis”. As mentioned earlier, the emblem is a main battle ability placed on the main battler. You can have up to 5 emblems [Countdown_ 2】【Cloak】Summon 1 “Sublime Seraph Lepis” to your battlefield. Let it gain [Speed], which means the countdown is two turns. At the end of two turns, the emblem will disappear, and then call a Lepis up , and then he will get it instantly. Well, in simple terms, it is like this. After gaining [Speed], simply put, it is 10 mana to get a super evolution. If you still have a super evolution, then the super evolution will become a 10 9 physical card that can kill directly. Next is the pure white saint Jeanne 866 rainbow card [Entrance], which deals 6 damage to all servant cards on the enemy battlefield. Make all other servant cards on your battlefield +2/+4. Basically, this card can be played to the full board directly, and then other servants on your battlefield can be +1+4 I think its inherent protection is quite strong, so it seems like there is no big problem. Next is the Water Guardian, Saraiha 533 Rainbow Card [Entrance Song], which restores 3 HP of its main fighter. Basically, it is good if it has functions when it is played, and it is also a small five-cost card . [Guard] [When evolving] gives 3 damage to all servant cards on the enemy battlefield. So this version has a lot of AOE, although it seems that there is no hope that the Royal will be good before the official release. Let’s take a look at the Avengers 322 Bronze Card Robot Assassin [Entrance Song] to add 1 “Improved Type‧ If you put “Hanging Doll” into your hand, I’ve seen it a little bit. Basically , it will be more inclined towards the puppet axis. When these puppets enter the battlefield from here, you can also get a special kill. This is quite strong. You can hoard people and then, as long as this is on the field, all the puppets you throw can get a special kill . It’s super cool. In addition, the puppets basically have advances , which means various special kills. In the puppet substitute technique, you can summon 2 “Improved Hanging Doll” to your battlefield. That’s because it is directly summoned to the field, so this card is more inclined to be used to clear the field. Oh, you drew a puppet at 3 mana today. Then the opponent may already have a board, so you can use it to clear the board. Then the energy of the creation adds 1 “Future Core” and 1 “Past Core” to your hand. [Fusion] When the creation and amulet card are [fused] with this card, this card will be transformed into an “Attack Creation”. When the past core is fused, it will become a fortress creation . Simply put, the energy of the creation is taken down, and he will give you these two cards. Then these two cards are fused and he will become an attack or a fortress. What about the attacking creation? If you fuse it with a specific number, it will become a specific appearance. Yes, you fuse one card to become a destroyed creation α, fuse 2 cards to become β, and fuse 3 cards to become γ. Then there is a [charge], but basically you will not throw it down. Then let’s take a look at the destroyed creation α It’s the same. [Fusion] If the type of [Fusion] with this card is 2, this card will be transformed into “Excellent Creation Ω”. If you shoot it like this, it will recover 3 drops of health. The effect of β is that at the end of your turn, it will deal 3 damage to the enemy’s main combatant. It’s also possible that you are just a little bit short and want to finish it off , so you can shoot a small one and then γ is that at the end of your turn, it will deal 3 damage to all the servants on the enemy battlefield. That means the opponent may be about to kill you, and it’s already very uncomfortable to lay the field. You can throw it down and directly attack AOE. In this way, if you basically have no field attack pressure , the opponent may be stuck in the hand, so you can combine all the gold cards together and you can get a very cool Gundam called Excellent Creation Ω. (If you mispronounced it as Omega Ω, it can play [Entrance] for 10 mana, dealing 5 damage to all enemy servants on the battlefield. It will restore 5 health points to its main fighter, and then [Speed] + [Guard] + [Light Pattern] [Light Pattern] It means that you cannot specify it today. It is a pretty powerful Gundam. I just think the process of putting it together is a bit hard . Then there is an official small picture here. He will tell you how this thing is put together. Simply put, the amulets eat each other. When they eat each other, you will first get the attack creation or the fort creation. Then here you can take it and combine it. A total of 3 cards are consumed . You can combine these things. Then the black combination will become a gold card. Any two gold cards, any two gold cards combined together will become a cool Gundam, but I I think it depends on what you do with it. You might choose it. I think it is more of a plug-in . Unless there are a lot of creations in the back that can be used as a deck , I would not say that it is a major killing method. It is not very good. Then, the next is the Beloved Puppeteer [Entrance], which adds 1 “Hanging Doll” to your hand. [When evolving], it activates the same ability as [Entrance]. Because it is in your hand , it is pretty good, which means you can get a few more dolls. Then the cost is very low. Next is the silver card [Entrance] of the murderous thread Noah 656. Add 3 “Hanging Dolls” to your hand and make all the puppets and servants in your hand +1/+0. This is like raising puppets. You take the first one in your hand, and then when you play this card at the sixth mana, you can play it and then +1+0 to change the situation. The 5-cost silver card specifies 2 cards in your hand. The cost is 5 or less Creation Servant Card. Duplicate it and summon it to your battlefield. It gives “At the end of the enemy’s turn, destroy this card.” It feels more like a removal card . Since the only Creation we have seen now is the spell card , we should actually see how it works later. 656 hits six open effects and sends all the players to the graveyard (read the chat room message ><) Next is Mad Creator Liam, he is 10 8 8's gold card [Entrance] summons 3 "Improved Suspended Dolls" to your battlefield. [When evolving] all Dolls and Servant Cards on your battlefield gain [Protect] and "[Cloak] Deals 2 damage to the enemy's main combatant." I think this is a pretty strong card. First, throw it down . Since you are a human now and I can't sprint , you can evolve it directly and hit 2 points. Boom boom boom . He just said to summon 3 cards, so a total of 4 cards, the maximum number of cards on the battlefield is 5 cards , just pick up the free puppet you deducted earlier and throw it down to die. If you don't have one to die, use another one. Now we're going to see our rainbow card, Heart of Steps. Ochis 855 constitution [Entrance Song] summons 1 "Lloyd" to your battlefield. I can only say that this pair really makes me love and hate her. What I love is that she smells good, but what I hate is that she is annoying. When your puppet or servant card enters the battlefield, it gains [Speed] and [Kill], so at this time you can stock up a lot of puppets. Just now You can throw away the ones you raise and kill them directly. When you super evolve, you can summon two "Improved Type - Hanging Dolls" to your battlefield. Yes, when you super evolve, you have two 33 improved types. Then they can get [Speed] and [Sure Kill] , so after deducting two of them, you can still put three more. The damage is still quite painful. And Lloyd has Guard , and it is also stipulated that the enemy's ability can only specify this card. But I really want to beat you today, but I can't solve the Ochis next door first . You can only deal with Lloyd first. In principle, you have to deal with him first. At this time, you need to use Medusa. Then, our new girl, Os, 333's rainbow card [Entrance Song] draws 1 card from your deck and throws it down. You can draw a card. It feels pretty good. [Evolution] makes you get "Emblem: New Girl Os". The emblem is also placed on the main fighter. The effect is three to the last. At the end of your turn, if the number of cards in your hand is 5 or more, , you will draw a card from your deck. If it is 6 or above, you will restore 1 life point of your main fighter. In principle, it will be full because it has a strong ability to speed up the deck. You see, you can get one card by playing it. Then, for 3 consecutive rounds, as long as you have 5 cards left, it will help you get another one. If it is 6 or above, it will also help you recover health. What is this called? It can attack and defend. It seems that it is difficult to explain because it has no attack, but it is a very strong auxiliary card. In short, it is European. I guess it is good in any system. It will be full (dolls) and will not die. In fact, it will automatically explode at the end of the round and then continue to play two. It makes sense (thanks to Dark for the supplement><) Then neutral . Finally, let's take a look at neutral. I don't know if the official has any intention of releasing a neutral deck. I hope there will be a neutral main fighter . First of all, our 3-cost silver card Seraph's Gospel draws 2 cards from your own deck. I think it is a pretty good filter card , so if your profession lacks filter cards, you can consider putting it. Then 222 gold card Lelang Tiangong·Filtia [ When evolving】Designate 1 Servant card on the enemy battlefield. Destroy it. This is a very useful card in the early stage. If you encounter, for example, a dragon that jumps very fast and the opponent is a greyhound, you may be able to use this card to counter it. Then there is Thunder of God, which randomly destroys 1 Servant card with the highest attack power on the enemy battlefield and deals 1 point of damage to all Servant cards on the enemy battlefield. I think the ability is not bad, but it is a little subtle because it costs 4 mana. I feel that I would rather play a Servant to remove the ban as much as possible at 4 mana, and then break it. The highest attack power is AOE in the whole field. There are actually quite a lot of AOE cards in this bullet. It depends on the class whether there are cards that can be solved in the early stage . Some cards like Night Stalker are quite good. You can get a lot of special kills in the early stage. And the Puppet Avenger is also good. There are a lot of puppets . The damage of the other classes in the early stage is more severe. But your 4-cost is a cost that is easy to get stuck. So I think the ability is not bad , but the cost is a bit subtle. Then there is the 744 bronze card, the fallen angel of courage, Olive. [Entrance] Draw 2 cards from your deck. Restore 2 HP to your main character. Restore 2 PP. If you throw in 7 mana and draw 2 directly, you will not be short of cards in your hand , and you can also heal the HP and restore 2 PP . This means that you still have 2 PP after throwing in 7 mana. You can put some 2 PP, just like what I just said. For example, if you put it on Night Stalker, you can directly play that 1-cost card to destroy or destroy, and you can do something. When you super evolve, you can also specify a pre-evolved servant to super evolve. So if you really have only the last evolution point left, it's a buy-one-get-one-free concept. Then buy-one-get-one-free. If you want Olive, you can also hit the double solution. And if the person you super evolve is quite powerful, maybe like the one just now, is there Ochis? Is there any ? You may be able to, well, Ochis should have some cards . For example , if your character super evolves very strongly, it will be quite useful to make him. The only remaining question is whether he will be stuck . Then there is the Last Sin, Satan. This card is 10 10 Rainbow Card [Entrance Song]. Replace the cards in your own deck with [Apocalypse Deck]. The [Apocalypse Deck] is basically the same as the first generation. It is the Silent Demon General. And this Satan's Servant has a changed cost. And the Devil of Hell is [Entrance Song]. Designate 2 Servant cards on the enemy battlefield. It deals 6 damage to the enemy's main combatant, and then the maximum HP is converted to 1 with the Judgment of Astara. At present, after discussion, I think the most suitable deck for the Revelation deck is probably that you can only mix it with the wizard. The idea is to take Satan and get back 10 PP and then start to cause trouble . It basically feels completely incompatible with other professions, but I think I will feel pretty cool when I see Satan on the battlefield. Well, at present, it looks like this because almost every profession has made their two rainbow cards public. Right, at present From this point of view, actually , except for the elves, I'm not sure who the second rainbow card is. The official hasn't released it yet, so let's just assume that it doesn't exist for now. From what I've seen so far, I think Night Stalker and Avenger should be quite strong . I'm not sure about the others, because I feel that the other professions are lacking something. In terms of completeness, it may just be that they have more public cards. So for now, let's talk about the cards here. The rest is to wait for the official to release all the cards the day before, and then we can discuss what we can do. Bye, everyone.
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